Appendix C: The Master’s Library

While it is quite possible to be an expert in games mastership without recourse to works beyond a broad, relatively complete RPG system, Mastery demands that more work be done. The Master/Grand Master GM must have a well-stocked library with reference, research, and inspirational works ready for his or her use at the moment inspiration nibbles—strikes seldom occur! Because of the vast diversity of genres, and the diversity of times possible, many exact works could not be specified, although I selected a few titles from my own library as examples. First, here is a list of essential books, which every Master’s library should contain.

The above forms the nucleus around which the library is built. Although there will be different rates of usage depending upon the game system and its available supplemental material, as well as your particular penchants, none of these books will gather dust. From this core expand in whatever direction you wish. Here are some examples:

Some further examples, some drawn from fiction, will serve to round out an ideal collection. When an author is listed “generally,” it means that he or she has a large body of work which will be equally useful and entertaining to a Master.

Far-Future SF:Isaac Asimov—Foundation Trilogy
A. E. Van Vogt—Weapon Shops of Isher
L. Ron Hubbard—Mission Earth Dekology
The Fleet Series (“Shared Universe” Anthologies)
Near Future SF:Any Future Wars/Weapons books
Robert Heinlein (generally)
A. E. Van Vogt—Slan
Science Fantasy:Brian Aldiss—Starship
Roger Zelazny—Amber Series
P. J. Farmer—Created Universes Series
A. Merritt (generally)
Horror:H. P. Lovecraft (generally)
Any Occult Encyclopedia
Any Witchcraft/Demonology/Magic Dictionary or Encyclopedia
Any Poltergeist/Ghost Accounts
Espionage:James Bond Books
John LeCarré (generally)
Alistair Maclean (generally)
Graham Greene (generally)
Mystery:Annotated Sherlock Holmes
Murder Most Foul—Warden, Rob, and Groves, Martha, editors. Ohio University Press/Swallow Press (Chicago)
Multi-Genre Systems:
(Erroneously called Generic)
H. Beam Piper—Lord Kalvan of Otherwhen
Piers Anthony—Split Infinity

Time travel and fantasy are too broad to even begin to make recommendations of any sort other than to direct the reader to some areas of reading. All of the above apply to time travel or multi-genre systems. Time travel requires reference works from pre-history through ancient, medieval, Renaissance, and Victorian Era to WW I to Modern period plus ability to move into the near and far future. Dr. Who books and H. Beam Piper books are useful, as is a collection of RPGs in the genres and time periods to be covered. If probability travel is also included, then one must delve into fantasy as well. In that regard, works on mythology, fairy tales, life, weapons and castles of the medieval period, and authors such as R. E. Howard, Fritz Leiber, Poul Anderson, DeCamp & Pratt, and Michael Moorcock are essential sources of material and inspiration.