Monsters & NPCs

Barghest, Greater cr7; xp3,200
lrg; init+6; drkvis60, scent, perc+16; 20 (t11, ff18); 85; f+9/r+10/w+10; dr10/mag; sp40; bite +14/1d8+6, 2 claws +14/1d6+6; cmb/d+16/28(32 trip); Best 27
spells (cl9, conc+8): aw-blink, invisibility sphere, levitate, misdirection; 1/d-charm monster (dc18), crushing despair (dc18), dimension door, mass bull’s strength, mass enlarge
special: combat ref(+2), change shape (goblin or wolf, as polymorph)

Bruthazmus cr3; xp800; bugbear rgr1
init+3; drkvis60, scent, perc+1; 19 (t13, ff16); 31; f+6/r+8/w+2; sp30; hvy flail +7/1d10+6/19 or mw c.longbow +8/1d8+4/×3; cmb/d+7/20; RotRLAA 52
special: fav enemy (elves+2); point-blank shot; track+1; wld emp +0
gear: 4 +1 elf bane arr, pot cure mod wnds, stdd lth, hvy flail, mw c.longbow, 20 arr, 4pp

Bunyip cr3; xp800
init+3; drkvis60, llvis, keen scent(180), perc+8; 15 (t13, ff12); 32; f+5/r+7w+1; sp10, sw40; bite +7/1d8+1/19(+bleed(1d6)); cmb/d+6/19; Best2 50
special: roar (std act, 100′ ≥4hd w:dc13 or panicked 2d4r), blood frenzy (when smell bood in water, may rage for 1m: +2con, +2str, –2ac)*

Captain Ashferth cr7; xp3,200; hum ftr 8
init+5; perc–2; 23 (t14, ff21); 72; f+8/w+3/r+0(+2v fear); sp30; +1 lngswd +15|+10/1d8+8/17 or mw sh swd +13|+8/1d6+4/19; cmb/d+12/26; No Resp fm Deepmar 25
Str 18, Dex 13, Con 14, Int 10, Wis 6, Cha 13 special: pwr atk (–3/+6); cleave (after full atk hits, make 2nd atk @full BAB @another foe, –2ac until nxt turn); spr atk (mv≥10, atk, & can mv again, no aoo frm tgt)
gear: pot bear end, pot bull str, +1 brstplt, mw lt stl shld, +1 lngswd, mw sh swd, ring prot +2

Cave Fisher, Ancient cr9; xp6,400
lrg; init+0; drkvis60, perc+0; 24 (t9, ff24); 104; f+12/r+3/w+3; imm mind-affect; sp 20, cl20; 2 claws +14/1d6+4, or filament +7tch (60′, drag); rch10; cmb/d+16(+20 w/pull)/26(38 v. trip); No Resp fm Deepmar 17
special: filament (str:dc20 or EscArt:dc20 pull free, ac18 (t10), hp20, dr15/slsh); pull (filament, 10′); climb +15

Chirurgeon Table cr9; xp6,400
lrg; init+1; drkvis60, ll-vis, perc–5; 20 (t10, ff19); 96; f+4/r+5/w–1; hardness10; imm construct trts; sp40; 2 scalpels +17/1d6+6/19, 2 syringes +17/1d2+3+poison, strap +17/1d3+3 nonlethal + grab; reach10; cmb/d+19(+23grap)/30; No Resp fm Deepmar 27
special: constrict (1d3+6 nonlethal), poison (2 doses, f:dc14, freq 1/r for 2r, 1 con & unconcious for 1d3h, cure 1 save)

Cytillipede cr6; xp2,400
lrg; init 5; drkvsn60, ll-vis, perc+7; 21 (t10, ff20); 84; f+10/r+7/w+2; imm mind-affecting; sp40, cl40; bite +13/2d6+7+poison; reach5 cmb/d+14/25 (can’t be tripped); No Resp fm Deepmar 29
special: poison (f:dc20, freq 1/r for 6r, 1d3 dex & dazed, cure 1 save); cytillesh flash (1/d, flash bright light in 20′ rad & dim light in 40′ rad, w:dc22, creatures in 20′ rad stunned for 1d4r, in 40′ rad confused for 1d2r)

Cytillesh Zombie cr1; xp400
init+4; drkvis60, perc+0; 18 (t12, ff14); 12; f+0/r+4/w+3; sp40; slam +6/1d6+5+poison; cmb/d+6/20; No Resp fm Deepmar 20
special: chnl resis +4, quick strikes (when taking full attack, can take extra slam atk @ highest bonus), cytellish poinson (slam, f:dc18, dazed 1d3r, mult poisonings extend duration)

Daris Hulior cr5 ; xp1,600; hum ftr 4
init+5; detect mag, perc–1; 16 (t12 ff14), 67; f+8/r+5/w+3(+5v fear); sp30; hvy pk +9|+4/1d6+4/×4; cmb/d+9/21; No Resp fm Deepmar 19
spells (cl8, conc+9): aw—confusion (dc17, 1 tgt only), daze monster (dc 15, no HD lmt), inf srs wnds (dc16)
3/d—cur mod wnds, glb invuln
gear: mw ch shrt, hvy pick

Dark Creeper cr2; xp400
init+3; see in drk, perc+4; 16 (t14, ff13); 19; f+3/r+6/w+1; sp30; dagger +6/1d3(+poison)/19; cmb/d+1/14; Best 53
special: snk atk (+1d6), death throes (flash of light when slain; 10′ burst, f:dc13 or blinded 1d6r; darkfolk auto-fail), perfect vision in dark (even magical), light blindness (blinded for 1r, dazzled (–1 atk), while still in bright light), stealth+16, black smear (poison, injury, f:dc15, freq 1/r for 6r, 1d2 str, cure 1 sv)
spells (cl3, conc+2): aw-darkness, detect magic
gear: dagger, black smear ×3

Dark Creeper Skirmisher cr3; xp800; dark creeper rog1
init+3; see in drk, perc+10; 16 (t14, ff13); 26; f+3/r+6/w+2; sp30; mw dagger +7/1d3+1(+poison)/19; cmb/d+2/15; Drkst Veng 12
special: snk atk (+2d6), death throes (flash of light when slain; 10′ burst, f:dc13 or blinded 1d6r; darkfolk auto-fail), perfect vision in dark (even magical), light blindness (blinded for 1r, dazzled (–1 atk), while still in bright light), stealth+16, black smear (poison, injury, f:dc15, freq 1/r for 6r, 1d2 str, cure 1 sv)
spells (cl3, conc+2): aw-darkness, detect magic
gear: mw dagger, black smear ×3

Derro cr3; xp800
init+6; drkvis60, perc+0l 17 (t13, ff15); 25; f+5/r+3/w+6; sr14; sp20; sh swd +5/1d4 or rpt lt xbow +5/1d6+poison/19 or aklys +5/1d6; cmb/d+1/13; Best 70
spells (cl3, conc+6): aw-darkness, ghost sound(dc13); 1/d-daze(dc13), sound burst(dc15)
special: snk atk (+1d6); vuln to sun (1 con dmg/h in sunlight); poison use (can’t accidentally poin self); spider poison (injury, f:dc14, freq 1/r for 4r; 1d2 str dmg; cure 1 save);

Derro Scout cr7; xp3,200; derro rogue 4
init+9; drkvis60, perc+8; 22 (t16, ff17); 66; f+6/r+10/w+7; sp20; sr18; mw sh sword +12/1d4+2/19 or mw blowgun +11/1+poison or +1 rpt lt xbow +12/1d6+1/19; cmb/d+6/17; No Resp fm Deepmar 14
spells (cl3, conc+6): aw-darkness, ghost sound(dc13); 1/d-daze(dc13), sound burst(dc15)
special: cmbt ref (+5); bleeding snk atk (+2d6 +2 bleed); stealth +21; fast stealth (mv full sp w/o stealth penalty); evasion (ref saves for ½ do no dmg instead); uncanny dodge (can’t be caught flat-footed); vuln to sun (1 con dmg/h in sunlight); poison use (can’t accidentally poin self); spider poison (injury, f:dc14, freq 1/r for 4r; 1d2 str dmg; cure 1 save); cytillesh extract (poison, ingested or injury, f:dc18, freq 1/h for 8h, lose memory of events that took place in prev h & can’t form new mem for 8h; lost & prevented mem might return later as dreams, & can be returned with restoration or heal spell, cure 2 sv)
gear: +1 std lthr, +1 rpt lt xbow, mw blowgun, mw sh swd, cytillesh extract ×5

Drider cr7; xp3,200
lrg; init+2; drkvis120, detect gd, detect lw, detect mag, perc+15; 20 (t12, ff17); 76; f+7/r+5/w+9; imm sleep; sr18; sp31, cl20; mw hvy mace +9/+4/1d8+3, bite +3/1d4+1+psn or mw c.lngbow +8|+3/1d8+2/×3; cmd/d+9/21(33v trp); Best 113
spells (cl9): const—detect good, detect law, detect magic; aw—dancing lights, darkness, faerie fire; 1/d—clairaudience/clairvoyance, deeper darkness, dispel magic, levitate, suggestion (dc16)
(cl6): 3rd(4/d)—lightning bolt (dc16); 2nd(6/d)—invis, web (dc15); 1st(7/d)—mage armor, magic missile, ray of enfeeblement (dc14), silent image (dc14); 0(aw)—bleed (dc13), daze (dc13), ghost sound, mage hand, ray of frost, read magic, resistance
special: web (+7 rng, dc18, hp9), poison (f:dc18; frq 1/r for 6r; 1d2 str; cure 1sav), blnd-fight, cmbt cast (+4 conc when grp or casting defensivly), climb+22, stealth+14
gear: mw hvy mace, mw c.lngbow(+2), 20 arr

Firepelt Cougar
init+5; llvis, scent, perc+5; 19 (t16, ff13); 26; f+6/r+9/w+2; sp50, sprint; bite +6/1d6+3(+trip), 2 claws +6/1d3+3; cmb/d+6/22(26v trip); RotRLAA 43

Flesh Golem cr7; xp3,200
lrg; init–1; drkvis60, llvis, perc+0; 20 (t8, ff20); 79; f+3/r+2/w+3; dr5/adamant; imm see special sp30; 2 slams +13/2d8+5; rch10; cmb/d+15/24; Best 160
special: berserk (cum 1%/r atks nearest living crtr or smashes obj smaller than itself, then moving to atk again, creator within 60′ may regain control cha:dc19); immunity (mind-affecting effects, bleed, disease, death effects, necro effects, paralysis, psn, sleep, stun, ability dmg/drain, fatigue, exhaustion, engy drain, nonlethal dmg, effects req fort save, massive dmg, spells w/sr; magic or 🔥 slows (staggered, can only make mv(½sp) or std act, –1 atk, ac, & ref) for 2d6r, magic ends slow & gains 1hp/3dmg)

Ghast cr2; xp600
init+4; drkvsn60, perc+9; 18 (t16, ff16); 17; f+4/r+4/w+7; sp30; bite +5/1d6+3+disease+paral, 2 claws +5/1d6+3+paral; cmb/d+4/18; Best 146, 294
special: chnl resist+2; paralysis (1d4+1r d:dc17); disease (f:dc17; onset 1d; freq 1/d; 1d3 con & 1d3 dex, rise as ghoul if dead; cure 2 consec. sav); stench (10′, f:dc15 or sickened 1d6+4m)

Ghast Lord cr5; xp1,600
init+9; drkvsn60, perc+13; 20 (t15, ff15); 57; f+7/r+7/w+9; sp30; bite +9/1d6+4+disease+rigor mortis, 2 claws +9/1d6+4+rigor mortis; cmb/d+8/23; MF: Ghouls 4
spells (cl3, conc+8): 2nd—hold person (dc17), inflict mod wnds (dc17); 1st—bane (dc16), cause fear (dc16), inflict lt wnds ×2 (dc16); 0(aw)—bleed (dc15), detect magic, guidance, read magic
special: chnl resist+4; disease (f:dc18; onset 1d; freq 1/d; 1d3 con & 1d3 dex, rise as ghoul if dead; cure 2 consec. sav); stench (10′, f:dc18 or sickened 1d6+4m); chnl neg eng (8/d, 2d6, w:dc16); rigor mortis (–2 dex, f:dc18 negates, stacks, paralysed if dex<1, regain 1 dex/m if no further injury, crit=–4 dex save for –2)

Ghoul cr1; xp400
init+2; drkvsn60, perc+7; 14 (t12, ff12); 13; f+2/r+2/w+5; sp30; bite +3/1d6+1+disease+paral, 2 claws +3/1d6+1+paral; cmb/d+2/14; Best 146
special: chnl resist+2; paralysis (1d4+1r d:dc13, elves immune); disease (f:dc13; onset 1d; freq 1/d; 1d3 con & 1d3 dex, rise as ghoul if dead; cure 2 consec. sav)

Giant Centipede cr½; xp200
init+2; drkvis60, perc+4; 14 (t12, ff12); 5; *imm mind-affect; f+3/r+2/w+0; sp40, cl40; bite +2/1d6–1+psn; cmb/d–1/11 (no trp); Best 43
special: poison (bite; f:dc13; 1/r for 6r; 1d3 Dex dmg; cure 1 sv); climp +10; stealth +10

Giant Geko cr1; xp400
init+6; llvis perc+6; 14 (t12, ff12); 11; f+4/r+5/w+2; sp40, cl40; bite +2/2d4+1; cmb/d+2/14(18v trip); Best3 186

Giant Geko, Advanced cr2; xp600
init+8; llvis perc+2; 18 (t16, ff16); 15; f+6/r+7/w+4; sp40, cl40; bite +4/2d4+3; cmb/d+4/18(22v trip); Best3 186

Giant Hermit Crab cr5; xp1,600
init+3; drkvis60, perc+2; 20 (t13, ff17); 51; f+9/r+5/w+4; imm mind-affecting; sp30, cl10, sw20; 2 claws +10/1d4+6(+grab); cmb/d+10(+14grp)/23(35v trip); RotRLAA 63
special: constrict (1d4+6), wtr dep

Goblin cr⅓; xp132
init+6; drkvis60, perc–1; 16 (t13, ff14); 6; f+3/r+2/w–1; sp30; dogslicer +3/1d4+1/19; sh bow +4/1d4/×3; cmb/d+0/12; Best 156

Goblin Brute
init+3; drkvis60, perc+0; 16 (t12, ff13); 63; f+8/r+4(+1v traps)/w+3; sp45; bite +8/1d3+12, mw grtax +10/1d10+12/×3; cmb/d+8/19; Perram’s Goblins 3
special: imp uncanny ddg (keep dex + to ac when ff, can’t be flanked unless atkr lvl≥9); pwr atk (–2/+4); swap places (trade places w/ally w/this feat during mvmnt)
gear: alch fr ×3; mw chn sht, mw grtax, shortspear ×2

Goblin Boomer
init+4; drkvis60, perc+7; 14 (t14, ff11); 36; f+5/r+8/w+0; sp20; bomb(dc15) +9/3d6+3 fire(splash)/×2 or scrap bmb(dc15) +9/3d6+3 +3 bleed (ref neagtes)/×2 or immolation bmb(dc15) +9/1d6+3 fire for 3rnds (full rnd ref neagtes)/×2; cmb/d+2/15; Perram’s Goblins 4
special: mutagen (+2 nat. arm & +4/–2 to str/int, dex/wis, or con/cha for 50m); pt blnk sht (+1 atk & dmg within 30′); precise bombs (select 3 squares to not be affected by splash effects); precise shot (no –4 for thrw into melee); ricochet splsh wpn (make atk w/splsh wpn if it misses & lands in an occupied sqr)
spells (cl5): 2nd (3/d)—cat’s grace, blur, defensive shock; 1st (5/d)—shield, jump, abjuring step, linebreaker, targeted bomb admixture

Goblin Commando cr½; xp200; gob rgr1
init+3; drkvi60 ft, perc+5; 17 (t14, ff14); f+4/r+5/w+2; sp30; mw horsechopper +4/1d8+1; sh bow +5/1d4/×3; cmb/d+1/14; RotRLAA 18
special: fav enemy (animals+2); mounted combat
gear: pot cure mod wnds, stdd leat, mw horsechopper, sh bow, 20 arr

Goblin Dog cr1; xp400
init+2; llvis, scent, perc+1; 13 (t12, ff11); 9; f+4/r+4/w+1; imm disease; sp50; bite +2/1d6+3(+allergic reaction); cmb/d+2/14; Best 157
special: allergic reaction (f:dc12 or –2dex, –2cha for 1d (rm disease or mag. heal. cures instantly))*

Goblin Dog, Elite
init+6; llvis, scent, perc+6; 19 (t16, ff13); 32; f+9/r+9/w+3; imm disease; sp50; bite +9/1d6+10(+allergic reaction); cmb/d+9/25; Perram’s Goblins 5
special: allergic reaction (f:dc17 or –2dex, –2cha for 1d (rm disease or mag. heal. cures instantly))*; swap places (trade places w/ally w/this feat during mvmnt)

Goblin Slicer
init+5; drkvis60, perc+7; 17 (t14, ff 11); 31; f+2/r+9(+1v traps)/w+0; sp20; 2 mw dagger +8/1d3+1/19; cmb/d+3/16; Perram’s Goblins 2
special: bleeding snk atk (+3d6 +3 bleed); ambush (if can act in sprs rnd, take mv, std & swft acts); evasion (if succeed ref sv for ½ dmg, take none instead); roll with it (if hit & if pass acrobatics chk (dc=5+dmg), mv in desired dir 1′/pt of dmg (rnd up to nearest 5), staggered after attempt); acrobatics +10; swap places (trade places w/ally w/this feat during mvmnt)
gear: caltrops (vicious) ×4, mw std lthr, mw dagger ×2, shortspear ×2

Goblin Warchanter cr½; xp200; gob brd1
init+4; drkvis60, perc5; 18 (t15, ff14); 9; f+1/r+6/w+3(+4 v fear & charm); sp30; dogslicer +1/1d4/19, or whip +1/1d2(nonlethal), or sh bow +6/1d4+1/×3; cmb/d–2/12; RotRLAA 17
spells (cl1, conc+2): 1st(2/d)—cure light wounds, hideous laughter (dc12); 0(aw)—daze (dc11), ghost sound (dc11), mage hand, message
special: brd perf 5r/d (countersong, distraction, facinate, insp courage+1), brd know+1
gear: pot cure lt wnds, stdd lthr, dogslicer, sh bow, 20 arr, whip, 20 gp

Gogmurt cr4; xp1,200
init+3; dkvis60, perc+3; 18 (t15, ff14); 39; f+7/r+7/w+8 (+4v fey & plant-targeted effects); sp30; flame blade +3/1d8+2(fire) or spear +3/1d6–1/×3, or sling +7/1d3–1; cmb/d+1/15; RotRLAA 43
special: wld shp 1/d; snk atk +1d6; combat casting; nat bnd (animal companion); nat sns; wld emp+4; trackless stp; trapfinding +1; woodland stride
spells (cl4, conc+7): 2nd—animal messenger, flame blade, lssr restoration (already cast); 1st—charm animal (dc14), cure lght wnds, entangle (dc14), speak w/animals; 0(aw)—flare (dc13), guidance, mending, stabilize
gear: pot cure lght wnds (×2), wnd produce flame (34chg), wnd tree shape (4chg), +1 lthr armor, sling, spear, clk of resistance +1

Gravvik the Cruel cr9; xp6,400; derro sorc7
init+8; drkvis60, perc+2; 19 (t17, ff15); 87; f+8/r+7/w+13; sr20; sp20; +1 aklys +11/1d6+psn or mwk injection spr +11/1d6–1+psn; cmb/d+3/17; No Resp fm Deepmar 25
spells (cl3, conc+12): aw—darkness, ghost sound(dc16); 1/d-daze(dc16), sound burst(dc18)
(cl7, conc+12): 8/d—acidic ray (30′ 1d6+3 💧); 3rd(5/d)—hold person (dc19), lightning bolt (dc19, 7d6 ), tongues; 2nd(8/d)—alter self, bull’s strength, invisibility, see invisibility; 1st(8/d)—charm person (dc17), enlarge person, hypnotism (dc17), mage armor, ray of enfeeblement, shield; 0(aw)—acid splash, bleed (dc16), dancing lights, detect magic, detect poison, mage hand, message
special: snk atk (+1d6); long limbs (+5′ rch on tch atk); poison use (can’t accidentally poin self); vuln to sun (1 con dmg/h in sunlight); cytillesh extract (psn, ingst or inj, f:dc18, freq 1/h for 8h, lose memory of events that took place in prev h & can’t form new mem for 8h; lost & prevented mem might return later as dreams, & can be returned with restoration or heal spell, cure 2 sv); blue whinnis (psn, inj, f:dc16, freq 1/r for 2r, 1 con & unconcious for 1d3h, cure 1 save); stealth +15
gear: blue whinnis ×6, cytillesh extract ×4, pot cur srs wds ×2, scl fireball (cl7), scl haste, +1 aklys, mw injection spr, handy haversack, rng prot +2, key to lock in B13

Gug cr10; xp9,600
lrg; init+1; drkvis60, perc+27; 24 (t10, ff23); 127; f+9/r+6/w+12; imm disease & psn; sp40, cl20; bite +17/1d8+7, 4 claws +17/1d6+7; rch15; cmb/d+19/30; Best2 151
special: awesome blow (std act, maneuver v. smaller tgt, tgt takes dmg & knocked back 10′ & is prone (1d6 dmg if knocked into obst.)); rend (2 claws, 1d6+10); compression (move through 5′ space without squeezing); lunge (+5′ rch for 1r, –2 ac); pwr atk (–3/+6); cmd ref (+1); gtr bull rsh (+4 cmb, +2 cmd, doesn’t provoke, victim’s mv provokes); bld-ft; climb +15; stealth +15

Intellect Devourer cr8; xp4,800 init+10; blndst60, detect mag, perc+19; 22 (t17, ff16); 84; f+7/r+8/w+8; dr10/adamant & magic; imm 🔥, mind-affect; resist 20//; sr23; sp40; 4 claws +13/1d4+1; cmb/d+6/22(26 v. trp); Best 180
spells (cl8): aw—confusion (dc17, single tgt), daze monster (dc15, no HD lmt), inf srs wnds (dc16), invis, reduce person (slf only); 3/d—cure mod wnds, globe of invulnerability;
special: snk atk (+3d6); vuln to prot frm evil (spell treats as summoned creature); telepathy 100′; body thief (As a full-round act (provokes), can reduce size, crawl into mouth of helpless or dead creature, & burrow into skull, devouring brain. This is a coup de grace attempt (8d4+3d6+8). If victim slain (or already dead), int dev takes control of body & may use it (as if controlled by a dominate monster spell). Int dev has full access to host’s def & offen abilities (except spells & SLAs (may use own SLAs)). Host may not have been dead for > 1d. Successfully inhabited bodies decay to uselessness in 7d. When occupying body, knows & speaks langs known by host, & basic info about victim’s identity & personality. No specific memories or knowledge. Dmg to host doesn’t harm int dev. If host slain, int dev emerges & dazed for 1r)

Klangin cr7; xp3,200; ½orc bbn4/rog4
init+3; blndsght60, fngl sght, perc+8; 13 (t11, ff10); 93; f+9/r+8/w+1; sp40; bite +6/1d4+2, unarmed +11|+6/1d3+4; cmb/d+11(+13v grap)/22(24v grap); No Resp fm Deepmar 26
special: evasion (ref saves for ½ do no dmg instead); imp uncanny dodge (can’t be caught flat-footed, or flanked), orc fercty (mv or atk once after <0 hp), trpfnd+2; imp grap (no aoo); imp unrmd stk (no aoo); pwr atk (–2/+4); pwerfl blw (+2 on 1 dmg roll); snk atk (+2d6); fungal sight (see cytillesh taint (or lack of), 60′); vomit (std act/1d3r, rng tch (+10/10′), f:dc17 or tgt nauseated, otherwise sickened)

Lyrie Akenja cr3; xp800; hum wiz4
init+3; perc+2; 18 (t14, ff14); 24; f+3/r+5/w+5; sp30; dagger +1/1d4–1/19–20; cmb/d+1/15; RotRLAA 59
special: hand of the apprentice (6/d); arcane bond (cat)
spells (cl4, conc+7): 2nd—invisibility, mirror image, shatter (dc16); 1st—burning hands (dc15), grease (dc14), mage armor, ray of enfeeblement; 0(aw)—acid splash, detect magic, prestidigitation, ray of frost
gear: pot cure lght wnds, scr comprehend lang, scr min image, scr see inv, scr sleep, scr whispering wind, wnd magic missile (38chg), dagger, clk resistance +1, silver comb (25gp), fine silk gown (60gp), everburning torch, small pouch of artifacts (hair, fingernail clipping, used handkerchiefs, and a pearl earring (50gp)), 3pp, 278gp, spellbook (all prep, comprehend languages, detect secret doors, floating disc, identify, locate object, minor image, obscuring mist, see invisibility, sleep, spider climb)

Mite Bodyguard Slave cr2; xp600; mite warrior 3
init+1; drkvsn120, llvis, scent, perc+5; 12 (t12, ff11); 19; f+3/r+4/w+4; dr2/cldFe; sp20, cl20; dagger +4/1d3–1/19 or dart +5/1d3–1; cmb/d–2/9; Cassomir’s Locker 10
spells (cl1,): aw-prestidigitation; 1/d-doom (dc10)
special: hatred (+4 atk against dwarves & gnomes); pnt-blnk sht (+1 atk & dmg on rngd atks ≤30′); lght sensitivity (–1 atk & vis perc); verm emp +4

Nualia cr5; xp1,600; aasimar cl of Lamashtu4/ftr2
init+1; drkvis60, perc+5; 18 (t11, ff17); 59; f+10/r+3/w+8(+9v fear); resist 5💧//~~elect~~; sp30; +1 bast sw +10/1d10+4/19, claw +3/1d6+1; or mw c.longbow +7/1d8+3/×3; cmb/d+8/21; RotRLAA 61
special: chnl neg engy 6/d (dc15, 2d6), ferocious strike (+2 dmg, 6/d), fury of the Abyss (as swift, +2 akt, dmg & cmb, –2 ac for 1r; 6/d), Lamashtu’s Mark (1/d, 1d4 cha dmg, resist dc16), pwr atk (–2/+4), selective channeling
spells (cl6, conc+9): 1/d—daylight; (cl4, conc+7): 2nd—bull’s strength, cat’s grace, cure mod wnds, shatter (dc15); 1st—divine favor, doom (dc14), obscuring mist, sanctuary (dc14), shield of faith; 0(aw)—bleed (dc13), detect magic, mending, stabilize
gear: +1 breastplate, +1 bast sw, mw c.longbow, 20 arr, gold holy symbol (100gp), 7pp, 5gp

Orik Vancaskerkin cr3; xp800; hum ftr4
init+1; perc+1; 21 (t11, ff20); 42; f+7/r+2/w+2(+3 v fear); sp30; mw bastard sword +9/1d10+5/19 or c.longbow +5/1d8+3/×3; cmb/d+7/18; RotRLAA 55 special: pwr atk (–2/+4), blind-fight
gear: pot cure mod wnds, +1 banded mail, mw hvy st shld, c.longbow, 20 arw, mw bastard swd, everburning torch, 2 pp, 95 gp

Phycomid cr4; xp1,200
init+0; trmrsns30, perc+0; 17 (t11, ff17); 39; imm 💧, mind-affect, prlys, psn, plymrph, sleep, stun; f+7/r+2/w+2; sp10; acid pellet (rng tch 10′) +5/2d6💧+spores; cmb/d+0/10 (no trp); Best2 210
special: spores (disease—inj or ing; f:dc15; 1/r for 6r; 1d2 Con dmg; cure 1 sv)

Red Bishop cr7; xp3,200; adv mothman cl of Pazuzu 1
init+10; drkvis60, perc+19; 24 (t16, ff18); 104; f+10/r+12/w+14; sr17; sp30, fl60 (good); 2 claws +15/1d6+3; cmb/d+15/28;
special: chnl neg engy 1/d (dc16, 1d6), Agent of Fate 1/d (recreate the effect of any spell ≤ 5th lvl, but only if doing so steers the flow of fate in its proper course), telepathy 100′, Mind-Warping Gaze (30′; trgt shaken 1d6r or 1d4 wis dmg if already feared; w:dc20 neg), Touch of Evil (tch atk, trgt sickened 1r (9/d)), blind-fight, copycat (9/d create single mirror image for 1r), flyby atk (take std act during fly move), stealth +19
spells (cl12, conc+18): const-blur; @will-detect thoughts (dc18), ghst snd (dc16), misdirection; 3/d—gtr invis, mjr img (dc19), modify memory (dc20), nightmare (dc21), phantasmal killer (dc20), shdw walk (dc21), suggestion (dc18); 1/d—agent of fate, false vision, mind fog (dc21), mislead, project img (dc22). (cl1, conc+7): 1st—bane (dc17), disgs slf, doom (dc17), obscuring mist; 0 (@will)—create water, spark (dc16) ×2

Shadow cr3; xp800
init+2; drkvis60, perc+8; 15 (t15, ff12); 19; f+3/r+3/w+4; fl40(good); incorporeal touch +4/1d6 str dmg; cmb/d+4/17; Best 245
special: incorporeal; channel resistance+2; undead traits; create spawn (humanoid killed by str dmg becomes a shadow in 1d4r)

Stormwyrm cr8; xp4800; giant adv tatzlwyrm thunderchild (messed w/terribly so cr is almost certainly wrong)
lrg; init+9; drkvis60, ll-vis; perc+15; 26 (t18, ff17); 78; f+10/r+12/w+10; imm prlys & sleep & inhaled psn & gas, fog, or cloud-based atks & spells; resist 10; sp30, cl30; bite +13/2d6+9+1d6+grb; reach10; cmb/d+14(+18grap)/33(can’t be tripped); Best3 261, Adv Best 237
spells (cl7): 3/d—fog cloud, gaseous form, sound burst(dc19).
special: psn gasp (when grap rpl atk w/psn brth (inh, f:dc18, freq 1/r for 2r, 1d2 str, cure 1 sv), nimble mvs (mv thru 5′ of diff terrain as prt of chrg), grb (strat grap for free when hit w/bite), pnce (make rake atks part of chrg), rake (2 claws +12/1d6+9+1d6), lghtnng jmp (may teleport anywhere in area of brth wpn atk), brth wpn (evy 1d4r 3d6 r:dc18 ½, 130×5′ ln or 65×10′ ln), aura (10′ 1d6 r:dc18 neg), grap (2d6/r when grap), may use spells & abilities in gaseous form.

Tatzlwyrm cr2; xp600
init+2; drkvis60, ll-vis; perc+8; 15 (t12, ff13); 22; f+4/r+5/w+5; imm prlys & sleep; sp30, cl30; bite +5/1d8+3+grb; cmb/d+5(+9grap)/17(can’t be tripped); Best3 261
special: psn gasp (when grap rpl atk w/psn brth (inh, f:dc12, freq 1/r for 2r, 1d2 str, cure 1 sv), nimble mvs (mv thru 5′ of diff terrain as prt of chrg), grb (strat grap for free when hit w/bite), pnce (make rake atks part of chrg), rake (2 claws +12/1d6+9+1d6).

Telriz the Hatchery Master cr7; xp3200; derro ftr 4
init+6; drkvis60, perc+1; 20 (t13, ff18); 77; f+11/r+4/w+8 (+1s. fear); sr17; sp20; mw sh swd +11/+6/1d4+1/19 or +1 rpt lt xbow +11/+6/1d6+1/19; cmb/d+6/18; No Resp fm Deepmar 21
spells (cl3, conc+6): aw-darkness, ghost sound(dc13); 1/d-daze(dc13), sound burst(dc15)
special: snk atk (+1d6); vuln to sun (1 con dmg/h in sunlight); poison use (can’t accidentally poin self); cmbt ref (+2); mntd cmbt (1/r if mnt hit, ride chk negates (dc=atk roll)); rd-by atk (cont chrg line aft atk); cytillesh extract (poison, ingested or injury, f:dc18, freq 1/h for 8h, lose memory of events that took place in prev h & can’t form new mem for 8h; lost & prevented mem might return later as dreams, & can be returned with restoration or heal spell, cure 2 sv); ride +12; stealth +12
gear: +1 chn sht, +1 rpt lt xbow, mw sh swd, cytillesh extract ×5

Tentamort cr4; xp1,200
init+5; all-arnd vis, blindsense30, drkvis60, perc+11; 17 (t11, ff16); 39; f+4/r+5/w+7; sp20, cl20; sting +6/1d6+2(+poison), tentacle +2/1d6+1(+grab); reach10; cmb/d+6(+10 grap)/17(no trip); Best2 261
special: constrict (1d6+1), poison (f:dc15, frq 2r, 1d4 con +nausea, cure 1sav)

Troglodyte cr1; xp400
init–1; drkvsn90, perc+0; 15 (t9, ff15); 13; f+7/r–1/w+0; sp30; club +2/1d6+1, claw –3/1d4, bite –3/1d4 or 2 claws +2/1d4+1, bite +2/1d4+1 or javelin +0/1d6; cmb/d+2/11; Best 267
special: stench (30′, f:dc13 or sickened 10r)

Troglodyte hero cr5; xp1600; advanced troglodyte ftr4
init+2; drkvsn90 perc+8; 25 (t12, ff23); 61; f+13/r+3/w+3(+4v. fear); sp30; bite+11/1d4+4, 2 claws+11/1d4+4 or jav of lightning +7/5d6 (r:dc14 ½) cmb/d+9/21; Best 267
special: stench (30′ f:dc17 or sickened 10r), precise stk (+1d6 dmg when flanking w/ally w/ability)
gear: scale arm, jav of lightning

Troglodyte Chief cr8; xp4800; ½-dragon adv troglodyte ftr 4
init+2; drkvis90, llvis, perc+9; 31 (t12, ff29); 89; f+16/r+4/w+4(+5v. fear); imm & prlys & sleep; sp30, fl60 (avg); bite+16/1d6+8, 2 claws+16/1d4+8; cmb/d+14/26;
special: stench (30′, f:dc21 or sickened 10r), brth wpn (1/d 4d6 r:dc19 ½, 60′ ln), precise stk (+1d6 dmg when flanking w/ally w/ability)
gear: +1 brstplt

Troll cr5; xp1,600
lrg; init+2; drkvis60, llvis, scent, perc+8; 16 (t11, ff14); 63; regen 5 (acid or fire); f+11/r+4/w+3; sp30; bite +8/1d8+5, 2 claws +8/1d6+5; cmb/d+10/22; Best 268
special: rend (2 claws/1d6+7)

Troll, Rock cr6; xp2,400
lrg; init+1; drkvis60, llvis, scent, perc+6; 19 (t10, ff18); 80; regen5 (💧 or ); f+12/r+3/w+3; sp30; bite +11/1d8+7, 2 claws* +12/1d6+7; rch10; cmb/d+13/24; Best2 272
special: rend (2 claws, 1d6+9); pwr atk (–2/+4); sun petrif (when exposed to sun, staggered & f:dc20/r to resist permanently petrification. Spells like sunray or sunburst can’t petrify, but troll is staggered for 1d4r)

Tsuto Kaijitsu cr3; xp800; ½elf mnk2/rg2
init+7; llvis, perc+11; 17 (tt17, ff13); 31; f+4/r+9/w+5(+2v echant); sp30; unarm stk +5/1d6+1 or flry blws +4/+4/1d6+1 or comp sh bow +5/1d6+1/×3; cmb/d+3/20; RotRLAA 31
special: snk atk (+1d6), stun fist (2/d dc14), dflt arw, evasion
gear: pot cur lt wnds, ring prot +1, mw thieves’ tools, mw flute, silver earrings (25gp), 6 pouches gold dust (50gp each), 8 pouches silver dust (5gp each), 10pp

Yeth Hound cr3; xp800
init+6; drkvis60, scent, perc+9; 15 (t12, ff13); 30; f+3/r+6/w+6; dr5/slvr; sp40, fl60(good); bite(evil) +7/2d6+4 (+sinister bite & trip); cmb/d+7/19(23 trip); Best 286
special: bay (300′ w:dc12 or panicked 2d4r); sinister bite (good targets w:dc14 or shaken for 1r)

Warchief Ripnugget cr4; xp1,200; gob ftr4
init+2; drkvis60, perc–1; 21 (t13, ff19); 42; f+6/r+3/w+2 (+1v fear); sp30; +1 sh swd +10/1d4+5/19; cmb/d+5/17; RotRLAA 49
special: mntd cmbt (1/r if mnt hit, ride chk negates (dc=atk roll)), rd-by atk (cont chrg line aft atk), sprtd chrg (×2 dmg on chrg (×3 if lance)), ride +12
gear: pot brkskn +2, pot cure mod wnds, mw brstplt, +1 sh swd, dented crown (20gp), keyring for all lock in C11–24 & D1–3